Blog / Gaming

Ghost Trick for iPhone!

Published: 20 Mar 2012 by Jeff | Comments: 3

Ghost Trick is a Nintendo DS game that has now been ported over on to the appstore! Woohoo!

Well... to be honest, I actually had never heard of it... until a mate told me about it. You can play through the first two chapters on iPhone, iPad, or iPod for free as well!
It looked pretty cool, and it is made by the same team that did Phoenix Wright, so I thought it was worth trying out. It also won the best handheld game of the year in 2011! Here's the Nintendo DS trailer for it:

That trailer is pretty cool, it shows a snapshot of what the story and gameplay are about.

This is really a game that focuses heavily on the story and plotline, with gameplay thrown in to progress to the next event. It's kinda like watching a movie, but it is interactive. I love this kind of game as they usually have a great plot, as opposed to some lame excuse for a story.

Just briefly, the story is actually about "you" (the character you control) and how you wake up to find yourself dead! That's right, you exist as a ghost in this game. The purpose of the game is to try and find out how and why you died, at the same time seeing the story unfold from the perspectives of many other involved characters. Right from the beginning, the story is intriguing, and does a great job at pulling you in and wanting to find out what happens.

As a ghost, the game gives you the ability to possess objects, and then manipulate or move them. Your "Ghost Tricks". A really cool concept that I haven't really encountered before, you move around possessing different objects in order to change the outcome of certain events. You also have the ability to rewind time, to four minutes before someone's death. And it is with this ability, that you find yourself constantly rewinding time, and then changing someone's fate with "Ghost Tricks".

Just the concept of this is awesome. Imagine being able to possess an inanimate object and moving it! Although... I wouldn't want to be dead to have that power though...

Anyway, I've played through a decent amount of the game now, and it really is very well made. The gameplay is satisfying coz you get to save people and screw over the bad guys. The storyline is great, with many twists and turns and really gets you hooked. The graphics, I have to say, are incredible. I didn't know the DS could handle graphics like this. All the character models are 3D but rendered in a comic like finish, so all the movements are really fluid. The soundtrack is also really good, very happy with that. I guess the last best thing is that you can play it on a super portable device, such as your phone. Anytime you are out somewhere waiting for someone, or on the bus, it is right there in your hands.

All in all, a brilliant game. Definitely worth looking into!

Street Fighter X Tekken!!!

Published: 05 Mar 2012 by Jeff | Comments: 2

Street Fighter X Tekken!

Cannot wait to play this! As you can see from the cinematic trailer, it is going to be totally super awesome.
I want to do a proper review of this after I've actually had the chance to play it. From what I hear, it is great.

The cast is incredible, with more getting revealed as apparent DLC. Just on that point, it is kinda a bit of a strange and risky move imo, but releasing the game with a set roster and then making people pay more to download the rest of the cast is a bit rough. I mean.. maybe one or two novelty characters included as optional DLC is acceptable (and I have been guilty of buying those... :P) but making a huge extra selection of characters that are not available with the initial game just doesn't seem quite right.

However, things are not really finalised yet (apparently) so I guess we will all have to wait and see.

The graphics in game look amazing, with the same style as the Street Fighter 4 series. To be honest, I was never a big fan of Tekken.. but maybe this will be the beginning of changing my mind.

I haven't actually had too much of an opportunity to read up on all the mechanics of this game (too busy lately...), but even though it practically looks like street fighter 4 - tekken edition, it should play completely differently. Without focus attacks, and introducing tag team combos and Pandora feels almost like it will be an in-between of SF4 and MvC3.

I wish I had the hours and hours of free time I used to have so that I could spend it learning the mechanics and combos... but I don't think that will happen anytime soon. Work is eating my life D:

Hopefully I will be able to take some time out and do some online matches one day!
I sense much hilarity and rage-quitters :D

There are so many more awesome trailers for this, and you can easily find the opening and ending sequences for the teams on YouTube. The story is as expected - completely ridiculous and basically feels like comic relief for the game, but somehow fighting games just need that layer of stupidity to make it feel complete xD

Soul Calibur V: First Impressions

Published: 16 Feb 2012 by Jeff | Comments: 1

Yesterday I finally got the chance to play around with Soul Calibur V! Actually the 6th instalment in the series (I think), I have been a fan of the title right from the beginning. Needless to say I have been itching to try my hand at the latest game, which was released very recently.

First of all, I have to say that the graphics never fail to blow me away. It is incredible how every iteration of it still manages to look better and better. The character models and designs, and all the scenery is simply stunning.

Anyway, enough about that. The gameplay itself is just as awesome as I remember it in previous games. As expected, there were tweaks and system changes involved, such as the the removal of the Soul Gauge. To replace it, a new gauge has been introduced that charges during the course of battle, and enables the activation of powered up attacks much alike "EX attacks" and "ultra moves" found in other fighters. Of course there were many other new, less immediately noticeable features such as "Just Guards" etc, but I didn't get the opportunity to really mess around with these in depth.

One of the surprising things for me was the removal of quite a number of characters from the roster. Not too many of those bothered me that much, although having Zasalamel would've been fun. On the flip side, there are still a great variety in characters and fighting styles to choose from, and pretty much all the characters I actually cared about made the cut into Soul Calibur V! \o/ Yay!
On top of that, there are a good amount of new additions to the character roster, including the one and only Ezio Auditore from Assassin's Creed! Despite how awesome he is, honestly I didn't really try him at all... haha, was too busy messing around with all my old favourites! I mean, it's one thing to play around and relearn a few moves from a character you know, and another to learn a brand new move set altogether.

I could rant on all day about this... seriously... but to sum it all up, totally love it! Would love to be able to spend more time on learning the new system and mastering the characters, but will have to wait until the next opportunity!

Has anyone else played Soul Calibur V? Would love to hear your thoughts about it!
Write it in the comments section!

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